Key Takeaways
In the mid-1990s, mixed martial arts was a fringe spectacle that found itself banned across more than 30 US states, with critics like Senator John McCain dismissing the Ultimate Fighting Championship as nothing more than “human cockfighting". Without regulatory legitimacy or safety rules, the sport struggled to gain any meaningful acceptance.
Everything changed when Frank and Lorenzo Fertitta bought the UFC in 2001 and embraced regulation. They introduced standardised rules and weight classes and actively sought state athletic commission backing. “We run towards regulation,” Lorenzo Fertitta famously declared. The transformation paid off spectacularly: UFC sold for $4 billion in 2016 and continues growing.
India’s eSports now stands at a similar threshold. For years, competitive gaming players have been caught in limbo, talented but not quite legitimate, popular but not quite profitable. With no legitimacy, parents frowned on it, sponsors hesitated, and the infrastructure remained inadequate.
This is a premium article and available only to subscribers.
Exclusive access to this article for 1 year.
What you get
Premium In-Depth Stories
5 articles every week
Archives
>3 years of archives
Newsletter
5 every week
Gifting Credit
5 premium articles every month
Visual Infographics
1 every week
Sessions
3 screens Concurrently
Upgrade how you think, work, and win — Freedom Sale is on!
Have a coupon code?
Access unlimited content at a special discounted rate. Trusted by top VC’s and leading organizations, we provide bulk subscriptions for groups of 30+. Contact us for more details
Top educational institutions have collaborated with us for campus-wide subscriptions. For bulk campus-wide access, please get in touch.
Join our community of 100,000+ top executives, VCs, entrepreneurs, and brightest student minds
Convinced that The Captable stories and insights
will give you the edge?
Convinced that The Captable stories
and insights will give you the edge?
Subscribe Now
Sign Up Now